![]() Dragon ammo is obviously best against chryssalids or lost, for example, although lost tend to be easy anyway and chryssalids bunch up for explosives and pretty much any solid second hit will kill them then, with or without an ammo bonus. I would add that since you know what you're facing a lot of the time, due to mission type, sit rep, shadow chamber or just counting if it's 2 missions since your last chosen encounter then it's worth situationally swapping out your ammo, since you're in no way constrained to use the same one for every mission. Codexes, standard mechs, spectres and turrets are just freebies. before rulers or chosen were introduced) that have a decent healthpool are vulnerable to bluescreen - Sectopods, gatekeepers and heavy mechs. So where 1 shot with the rifle is getting +5, the equivalent 2 shots with a pistol gets +10.Īll the conventional enemies (i.e. Bluescreen is the best ammo in general, and pistol is the weapon that makes the most out of ammo, because it takes more shots and the bonus is flat. So would you still recommend Bluescreens even on a gunslinger builds? I guess for Codexes - who are the most irritating opponents for me at least - they are needed, but robotics do not otherwise give me much trouble, and I always feel I can do better with something else. Originally posted by Fringehunter7719:The short version is: Because on average it deals substantially more damage. Same goes with the occasional miss, since you're firing a lot of shots, even if you do miss now and then it tends not to be a night and day situation like missing your 19 point damage shotgun attack. ![]() Since pistols rely on multiple shots and have low crit damage bonus the damage point gets multiplied up, whereas the occasional extra crit doesn't add up to much damage on average. The extra point of damage on its range alone is a big factor, the aim on shadowkeeper is nice early, but later in the game when sharpshooters have a lot of aim, and with the natural bonus of up to +40 aim that short range weapons get most pistol shots will be 100% hit chance anyway.Īdd that to the luxury of being able to combine bluescreen and armor piercing ammo (since the patch - before the patch it was very different) and you can trash any and all mech units (including gatekeepers and sectopods) without any real demand for armor shredding first. The short version is: Because on average it deals substantially more damage.
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